
Of rats trick to double-dip on healing (though Vampiric Touch can’t heal On its own, so you can combine it with the bag The lowest-level option is Ray of Sickness.įor maximum efficiency, cast leveled spells with long durations and ongoingĭamage like Vampiric Touch, then kill one rat per turn. Unfortunately, there aren’t many leveled necromancy spells whichĬan kill a creature, and many of them are weak. RAW you can use this on any creature, so there’s nothing to stop youįrom carrying a bag of rats for you to “harvest” when you need hit points. Spells learned per level to learn literally anything except spells from your
Dd 5e necromancer homebrew free#
Strangely, this feature incentivizes you to use your two free

Example Build – The Queen Decrees: Six Linked Minions.Starting at level 6, if we ignore setup time and just think about using Animate Dead for the “maintain control on 4 skeletons” features, that’s a 3rd-level spell slot to prevent roughly 76 damage to people who, unlike your skeletons, you can’t just reanimate back into the same form later for no cost beyond another 3rd level spell.ĥe certainly doesn’t have the absurd capacity for controlling undead armies that 3.x did (a character I created once as a thought experiment could command something like 80,000 hit dice worth of skeletons at 20th level, all of which were immune to cold and fire damage and would explode in a burst that damaged living things and healed other undead near them when they died), but this handbook will guide you through making the best we can out of this incredibly popular trope. If you’re presenting bodies for enemies to attack that don’t belong to the player characters, you’re preventing that damage from being dealt to them. With that said, the School of Necromancy Wizard is a surprisingly powerful addition to the party because it brings something few other Wizards can: party durability.

Second, this is very much a conversation to have with your table during a session zero so you can make sure no one is going to feel like they’re not contributing, and also make it clear that you understand that the situation could change in the future and be willing to be flexible. Now, first off, you should immediately look at that sentence and say “but Random, then how will the rest of my party have any fun in combat?” First, I agree, and the answer is maybe by asking one of them to play an Oathbreaker Paladin so they’re getting in on the undead gravy train too.

There are a few pet classes out there like Beast Master and Battle Smith, but none of them solve the problem of wanting so many pets they outnumber the player characters.
